![]() Difficult scenes means that you can only try 5 times and you’re pretty much done, unless you’re able/willing to pay for more time or energy. Another suggestion I have for this game is to let players accumulate more than 50 energy and let the energy replenish at a faster rate. For those 1 minute challenges, I would like to suggest letting players study the scene for 10-15 seconds before the timer starts. Also, so much time is wasted if you have to zoom in and then zoom out to see the next item on your list or if the item name is not a commonly know term. ![]() It’s almost impossible if you don’t have any tools to use. If the time limit is going to be 1 minute then the objects should be more noticeable in the scene. 1 minute time limits when you’re searching for objects based on just the silhouette are difficult. The short time limits can be more frustrating than fun. This game is definitely not a little kids game. Thank you for having clean and beautiful games. That might curb the feeling of being always trapped where you are. I also wish there was a way to choose levels of difficulty. I do wish there would be times of unlimited lives, groups to join (home and garden scapes) to ask for lives and win contests, and maybe some side adventures (like the dog training courses) as well. A game has to make money somehow right? I’ve been hooked since Fishdom. Because of that, I’m willing to pay for power ups. They’re beautiful and uncluttered with ads. That’s one thing I’ve always LOVED about the playrix games. With that said, everyone needs to realize that there’s NO annoying ads here. The good thing is that you actually can pay your way past a level. It’s the nature of any good game out there. It’s frustrating and sometimes if you can’t break your personal best, you end up giving up paying for power ups. I’ve read a lot of the reviews and responses. Questions? Check out our Web Support Portal: or contact our Support Team by filling in this form:
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